TicketSwap
82.2 score · 5.6 gap
Controlled
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Category benchmark Industry sector
Arts, Sports & Entertainment
Arts, Sports & Entertainment is strongest in Win Choice and weakest in Guide Choice.
Average score
71.7
category average
Companies
6
fully scored
Referenced competitors
41
not fully scored yet
Weakest block
Create Demand
most common
Weakest area
Guide Choice
64.2
Strongest area
Win Choice
78.0
Brand Growth Control Model Score
Total
71.7
Average
Choose the Market
74.1
Build the Brand
75.8
Create Demand
69.0
Convert Demand
67.8
Control areas
Choose the Market
Know the Market
76.7
Read Demand
69.3
Make Choices
76.2
Build the Brand
Be Recognised
73.2
Own Meaning
76.2
Win Choice
78.0
Create Demand
Control Channels
69.0
Build Memory
67.5
Balance Growth
70.7
Convert Demand
Control the Journey
72.5
Remove Friction
66.8
Guide Choice
64.2
Common leak badges
Demand Creation Leak
Companies affected
5
Channel Fragility
Companies affected
5
Conversion Friction
Companies affected
4
Recognition Leak
Companies affected
2
Proof Gap
Companies affected
2
Choice Confusion
Companies affected
2
Journey Blind Spot
Companies affected
2
Common weakest signals
Search Clues
4
Social Recall
3
Competitors
3
Always On
2
Open Space
2
Trade-Offs
2
Channel Risk
2
Reach
1
Channel Mix
1
No-Logo Test
1
Top companies
Ampco Flashlight
72.3 score · 9.0 gap
Fragile
TopParken
72.2 score · 8.3 gap
Fragile
TenCate Grass
70.4 score · 6.7 gap
Fragile
Sportfondsen Groep
68.1 score · 8.3 gap
Leaking
Urban Gym Group
64.9 score · 28.3 gap
Leaking
Most fragile companies
Urban Gym Group
64.9 score · 28.3 gap
Leaking
TenCate Grass
70.4 score · 6.7 gap
Fragile
Ampco Flashlight
72.3 score · 9.0 gap
Fragile
Sportfondsen Groep
68.1 score · 8.3 gap
Leaking
TopParken
72.2 score · 8.3 gap
Fragile
TicketSwap
82.2 score · 5.6 gap
Controlled
Companies in this category
Company
Score
Weakest block
Weakest signal
72.3
Create Demand
Social Recall
68.1
Create Demand
Search Clues
70.4
Create Demand
No-Logo Test
82.2
Create Demand
Search Clues
72.2
Create Demand
Search Clues
64.9
Convert Demand
Fair Nudges